Every Chinese game throws the same words at you — yao, qi, karma, dantian — and assumes you already know them. This is the shelf where they are written down. Search by English, Chinese, pinyin, or meaning.
Artifacts & Talismans
Gourd
葫芦 húlu
The Taoist survival kit. Sealed inside is a miniature universe that separates the pure from the turbid — so it holds medicine, wine, and demons far too large to fit. When a character reaches for their gourd mid-fight, they are not having a drink. They are unlocking a cell.
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Talisman
符 fú
Not paper magic — a celestial arrest warrant. A talisman issues an order in the name of the higher heavens, and whatever spirit is named on it has no legal right to refuse. Think of it as a patch pushed straight into reality: freeze, burn, vanish.
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Ruyi Jingu Bang
如意金箍棒 Rúyì Jīngū Bàng
A pillar from the Dragon King's palace weighing 13,500 catties, answering to Wukong's will alone. It shrinks to a needle behind his ear and grows until it props up the sky. Buddhist readings make it the mind itself — vast, unmeasurable, and only as disciplined as its owner.
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The Golden Fillet
紧箍 jǐngū
The circlet Guanyin tricks Wukong into wearing. It cannot be removed, and it tightens into a killing headache the instant he breaks discipline. Probably the most literal piece of game design in Chinese myth: an unbreakable rule, enforced by pain, that the hero learns to live with rather than escape.
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Peachwood Sword
桃木剑 táomù jiàn
Peach wood is the exorcist's metal. Folk belief holds that it repels evil by nature, so a peachwood sword wounds spirits while passing almost harmlessly through living people. A weapon that is useless against humans and lethal against gods.
Artifacts & Talismans
Fly Whisk
拂尘 fúchén
Look past the horsehair. In a Taoist master's hand the whisk is not for shooing insects — it is an extension of qi, able to bind, parry, and sweep away dust and demons alike. The casual way a master carries it is the whole point: power that never needs to look ready.
Artifacts & Talismans
Demon-Revealing Mirror
照妖镜 zhàoyāo jìng
A mirror that reflects not your face but your true form. In it a beautiful woman becomes a fox and a courtier becomes a beast. The most frightening thing in Chinese myth is rarely raw power — it is being seen accurately.
Beings & Spirits
Yao
妖 yāo
Usually translated "demon", which is wrong. A yao is any creature — animal, plant, even an object — that has cultivated long enough to gain awareness and a form, often by sitting in the mountains for centuries. A yao has no fixed alignment: it is whatever its cultivation and its treatment made it.
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Jing
精 jīng
The other half of the yao-jing pair. Where a yao tends to be formed and dangerous, a jing is the concentrated essence of a place or thing — the soul of a mountain, an old tree, a stone that has been prayed to for generations. In games, "jing" is usually the valuable drop: the refined part of the world.
Beings & Spirits
Ghost
鬼 guǐ
A ghost in Chinese thought is an administrative problem, not a spooky one. The dead are supposed to pass through the underworld on schedule; those who get stuck — improper burial, unpaid debts, unresolved grievance — linger and cause trouble. Which is exactly why the underworld needs a bureaucracy.
Beings & Spirits
Fox Spirit
狐仙 húxiān
Nine-tailed foxes appear in Chinese records for over two thousand years, sliding between omen, monster, and lover. The fox spirit is the culture's most honest study of seduction and its price: what looks like romance is often a test of whether you can keep your wits.
Beings & Spirits
The Impermanence Twins
无常 Wúcháng
Two underworld officers, one black and one white, whose name simply means "impermanence" — death given a face. The tall one waves a fan and laughs; the short one scowls and drags. They do not judge anyone; they are only the escort service, which makes them the last thing you see before the paperwork begins.
Beings & Spirits
Meng Po
孟婆 Mèng Pó
The old woman at the bridge leading out of the underworld. She hands every departing soul a bowl of soup that erases its memories, so the next life can start clean. The oldest argument in this culture lives in that bowl: is forgetting a mercy, or the destruction of a self?
Beings & Spirits
Infernal Judge
判官 pànguān
The magistrate of the dead, seated behind a desk in the underworld with ledgers listing every life's deeds. Folklore keeps promoting real historical figures to the post — Bao Zheng, Zhong Kui — because the fantasy on offer is not power. It is a court that actually reads your file.
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City God
城隍 Chénghuáng
Every city had a resident deity whose job was to run its own local underworld office. Appointed by the celestial court, promoted or demoted by emperors — the most bureaucratic god in the pantheon, and proof that in Chinese cosmology even the afterlife runs on appointments.
Taoist Practice
The Way
道 dào
Not a road, and not a god. The Way is the pattern all things follow whether or not they know it — water going downhill, seasons turning, a swordsman finally stopping to think. To "get" the Way is not to gain a new power; it is to stop fighting the one you are already standing inside.
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Qi
气 qì
The medium underneath everything: breath, energy, momentum, weather. Health is qi flowing cleanly; illness and corruption are qi stuck or misdirected. In games it becomes stamina, magic, and stagger all at once — because the original idea genuinely does cover all three.
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Yin and Yang
阴阳 yīnyáng
Not good versus evil — two phases of a single cycle. Every extreme already contains the seed of its opposite, which is why the classic tactic is not to overpower force but to redirect it. The dot inside each half is the whole point: nothing is ever purely one thing.
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Five Elements
五行 wǔxíng
Wood, Fire, Earth, Metal, Water — but not five materials. Five phases that generate and overcome each other in a fixed loop: wood feeds fire, fire leaves earth, earth bears metal, metal carries water, water grows wood. Combat systems that feel "deep" in Chinese games are usually just this loop, taken seriously.
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Internal Alchemy
内丹 nèidān
The upgrade from external alchemy: instead of brewing an elixir in a furnace, the Taoist refines their own body — breath, essence, spirit — until the pill forms inside it. The metaphor is exact, which is why cultivation fiction reads like leveling. You are the furnace.
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Cultivation
修仙 xiūxiān
A long project, measured in centuries, of becoming something other than human. Stages, breakthroughs, bottlenecks, resources — cultivation fiction is a progression system a thousand years older than video games, which is exactly why Chinese RPGs borrow its shape.
Taoist Practice
Tribulation
渡劫 dùjié
The exam the universe sets before it lets you advance. Break through to the next stage and heaven sends lightning to test whether you actually earned it. A boss fight scheduled by the world itself — and the penalty for guessing wrong is death.
Taoist Practice
Wu Wei
无为 wúwéi
Usually mistranslated as "doing nothing". It means not forcing — acting in such exact accord with the situation that the effort disappears. The strongest swordsman in wuxia is not the one who tries hardest; it is the one whose move was already the only one available.
Taoist Practice
Bagua
八卦 bāguà
Eight trigrams, each three lines long, broken or unbroken, arranged around a centre. Read together they describe every state a situation can occupy and how each turns into the next. A chart of change itself — the original state machine.
Taoist Practice
Dantian
丹田 dāntián
The field where the elixir is grown — an energy centre a few inches below the navel that Taoist practice treats as the body's furnace. Every "charge your power" mechanic has a home address in Chinese physiology, and this is it.
Taoist Practice
Grotto-Heaven
洞天福地 dòngtiān fúdì
Pocket paradises hidden inside ordinary mountains, where time runs at a different rate and immortals keep house. The original open-world side area: a door in a cliff face, a whole world behind it, and a rule set that does not match the one outside.
Cosmology & Order
The Three Realms
三界 sānjiè
Heaven above, the human world in the middle, the underworld below — three stacked jurisdictions with different laws and an enormous amount of paperwork moving between them. Almost every plot in Chinese myth is a case of something crossing a boundary it should not have crossed.
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Samsara
轮回 lúnhuí
The wheel of rebirth: death is a checkpoint, not an ending, and the next run starts from how this one went. It reframes death from a wall into a mechanic — which is why Chinese games can kill a character and still be telling the same story.
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Karma
因果 yīnguǒ
Cause and effect — not a punishment handed down by a judge, but a ledger that balances by itself, sometimes across several lifetimes. Practically: no good deed in these stories is wasted, and no cruelty is free. That is where the endings get their weight.
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Mandate of Heaven
天命 tiānmìng
The right to rule — and, crucially, the right to keep ruling — granted by heaven and revocable the moment you stop deserving it. It is why Chinese dynastic stories are about legitimacy rather than bloodline. Black Myth built its whole premise on a character whose name literally means "the one fate appointed".
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The Heavenly Court
天庭 Tiāntíng
Not a paradise — a government. The Heavenly Court has ministries, censors, a payroll, and endless protocol; its deities hold rank and can be fined, demoted, or exiled. Its most striking feature is that it is boring on purpose: order is the point.
Cosmology & Order
The Underworld
地府 Dìfǔ
The bureaucratic mirror of heaven, where the dead are processed. Bridges to cross, cases to review, reincarnation queues to stand in. Its horror is not darkness — it is fairness. The file on you is accurate.
Cosmology & Order
King Yama
阎王 Yánwáng
The ruler of the underworld — originally imported from Indian Buddhism, then thoroughly naturalised into Chinese bureaucracy and split into ten departments. He is not the devil: he executes the sentence, but the ledger is what decides it.
Cosmology & Order
River of Forgetting
忘川 Wàngchuān
The river at the exit of the underworld. Drink from it and the previous life is gone; refuse, and you carry it into the next one as a wound. Most Chinese ghost stories are really about which of the two a character chose.
Beasts & Classics
Classic of Mountains and Seas
山海经 Shānhǎi Jīng
A pre-Qin geography of the world as it was imagined, cataloguing hundreds of creatures, lands, and omens. It is the closest thing this culture has to a shared monster manual — when a designer needs a boss, this is the shelf they pull from.
Beasts & Classics
Bai Ze
白泽 Báizé
A mythical beast said to know the true name, form, and counter of every spirit in existence. It is the mythological answer to a bestiary: not a fighter, a database. Zhong Kui is sometimes painted riding it — a judge with an index.
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Taotie
饕餮 Tāotiè
A face with no body, only a mouth, cast into ancient bronze vessels: the pattern of insatiable appetite. It is read as a warning about greed and, just as often, as an embrace of it — the culture kept putting it on things meant for feasting.
Beasts & Classics
Qilin
麒麟 Qílín
A hooved, scaled, deer-horned creature that appears only when the realm is well governed, and hurts nothing on purpose — it is said to walk without treading on living grass. A good omen, and a reminder that this pantheon's highest aspiration is not strength. It is deserving to exist.
Beasts & Classics
Dragon
龙 lóng
Chinese dragons are not treasure-hoarding lizards. They are water deities, weather, and imperial authority — long, serpentine, whiskered, and mostly benevolent, though perfectly willing to flood a province. The point of a dragon is that it is vast, ancient, and does not require your opinion.