Phantom Blade Zero Launch Day: 720K Steam Peak, 83% Positive
Published October 30, 2026 · Phantom Blade Zero · 8 min read
Phantom Blade Zero unlocked on PS5, PS5 Pro and PC at 10:00 AM Beijing time on October 29. A day later, the numbers are in: a Steam concurrent peak of roughly 720,000, good enough for No. 15 on the all-time chart and the top of the global bestseller list. But technical problems kept Steam reviews in the 70s for much of the day — this was a launch defined by a race between reputation and optimization.

Day-one concurrents: a ~720K peak, No. 15 all-time
Within 20 minutes of unlock, concurrent players passed 100,000 and the game topped Steam's global bestseller chart. It kept climbing for about 13 hours before hitting its day-one peak.
| Time (Beijing) | Steam concurrents |
|---|---|
| ~10:20 (20 min after unlock) | 100,000+, No. 1 on the global bestseller chart |
| 13:30 | 431,541 |
| Afternoon | 450,000+ |
| 20:00 | 600,000+ |
| 22:00 | 700,000+ |
| ~23:00 | ~720,000 (peak 723,876), still 680,000+ online |
- No. 15 all-time. Next up is Battlefield 6 at 747,440, then Baldur's Gate 3 at 875,343 (No. 13). Given the curve, the weekend could push it higher.
- One of 2026's strongest single-player launches. Outlets note it is far above Resident Evil Requiem (~344K) and Forza Horizon 6 (~303K).
- Still far from Black Myth: Wukong. Wukong's Steam peak was about 2.4 million — the benchmark for Chinese single-player games.
- The launch fell on a Thursday, so the weekend peak is expected to rise further.
Steam reviews: 83% positive, and the complaints are all about performance
User reviews opened at 76–79% and climbed to 83% by late evening (~23,400 reviews), moving from "Mostly Positive" into "Very Positive" territory.
- The negatives are strikingly consistent, and unrelated to design: crashes, slow shader compilation, long load times, unstable frame rates, compatibility issues with Nvidia driver 621.01, and hair/sky rendering glitches on AMD cards.
- The positives: combat impact, weapon feel, fluid combos and the "golden-age Hong Kong cinema" staging.
- Critics and players broadly agree this is a game held back by hardware compatibility, not by its content — which means the score can recover with patches.
The 5GB day-one patch: better ray tracing, and a driver rollback
The PC day-one patch is about 5GB (PS5 receives its own build). It contains no story, gameplay or balance changes; the focus is on significantly improving ray-tracing and path-tracing performance, fixing bugs and polishing rasterized visuals.
More unusually, S-GAME reversed its driver advice. Before launch it recommended Nvidia 621.01; on launch day it said that driver has "unstable performance in certain situations" and advised players to clean-install 617.42 or wait for the next driver.
Before you launch the game
Install the day-one patch first. On Nvidia, if you are running driver 621.01, S-GAME recommends a clean install of 617.42 before playing.
PS5 and PC performance on day one
Based on first-day reports from reviewers and players:
| Platform | Day-one performance |
|---|---|
| PS5 · Performance mode | Close to 60 fps in most scenes; drops in rain sequences and some boss fights, with occasional one-second hitches and texture pop-in |
| PS5 · Quality mode | Struggles on frame rate; not the recommended option |
| PS5 Pro | The most stable — performance mode with ray tracing holds close to 60 fps |
| PC · RTX 5060 | Roughly 41–45 fps at native 1080p with ray tracing |
| PC · RTX 5090D V2 | Cannot hold 60 fps at native 4K path tracing; DLSS/FSR is effectively required |
The official spec table already assumes upscaling. Whether the 5GB patch fixes the frame-time issues noted in reviews will need another weekend of testing.
Critics 88, players 83%: why the gap
Critic scores have held: Metacritic shows 88 on PC (45 critics) and 86 on PS5 (38), with OpenCritic around 90. IGN gave 9/10, IGN China 10/10, GameSpot 8/10, and Eurogamer's 3/5 remains the lone low mark.
- What critics praise: the parry-and-"killing intent" duel system, Ghost Step counters, and the feel of 55-plus weapons.
- What critics criticize: a predictable revenge plot, invisible walls and linear level design.
- What players criticize: crashes, shaders and driver compatibility. Some also find it too easy — but this was never a Soulslike.
- The conclusion is clear: the recovery depends on patches and drivers, not on content.
What kung fu punk looks like in motion
The part of Phantom Blade Zero that needs no patch is how it looks and moves. Action design by Kenji Tanigaki (fight choreographer on the live-action Rurouni Kenshin films) and Donnie Yen's team gives the steel real weight, with cloth-and-rain physics and one-versus-many camera work that players have called "a playable Hong Kong film."

The trailer is even more direct: parries, executions, weapon swaps and boss fights cut together in one continuous flow. One watch explains why critics called it the best action game since Sekiro.
Chinese game industry passes the torch
On launch day, Feng Ji — producer of Black Myth: Wukong — published a long congratulatory post. He recalled knowing Liang Qiwei for years and called their paths "different roads to the same place." He wrote that "single-player games are not a higher form of game," that Chinese single-player creators face "a better era, and a harder one," and closed with "桃李不言,功不唐捐" — good work speaks for itself, and effort is never wasted. "I'll hand my time to Phantom Blade Zero," he added. Liang replied: "Thank you. Enjoy the game."
- On October 20, Feng Ji had posted "nine days left, and every day feels like a year"; on launch eve he commented under Liang's post: "Preloaded seriously, alarm set."
- NetEase's Guitang team sent congratulatory art and gave all 24 team members a copy of the game.
- Delta Force announced a crossover with Phantom Blade Zero, and PlayStation China swapped its banner to the game.
- The credits list Ma Xiaoyi, Feng Ji, Liu Wei, Li Songlun, Shuhei Yoshida, Tim Sweeney, Kim Hyung-tae and others.
~850K pre-orders, still no official sales number
- Analyst firm Alinea Analytics estimates about 850,000 digital pre-orders worth roughly $43 million: 73.8% on Steam and 26.2% on PS5, with about 62.5% of buyers in Greater China.
- Some outlets report total sales above 1 million once WeGame is included, but S-GAME has not announced official figures.
- The reported budget is RMB 300–400 million. China pricing is ¥268 standard, ¥328 deluxe, and ¥1,199 for a 20,000-unit collector's edition.
- Golden Joystick "Ultimate Game of the Year" voting closes October 31 at 07:59 Beijing time; the ceremony is November 11.
What to watch next
- The weekend peak — Thursday was only the opening day.
- Official sales milestones — first-week numbers will define the "next Chinese AAA" narrative.
- Whether reviews climb back to 90% — it depends on patches and drivers.
- PS5 Pro performance, and whether the 12-month console exclusivity is officially confirmed.
- A DLC roadmap — still unannounced.
- The Golden Joystick Awards on November 11, where it was nominated before release.
Sources
- 17173: Steam concurrents pass 450,000
- 17173: Day-one peak of 720,000, No. 15 all-time
- Ming Pao: Topping Steam on day one, rated above Black Myth
- Sina Finance: 700,000 concurrents on day one
- Notebookcheck: the 5GB day-one patch and the Nvidia rollback
- GamerFuzion: PS5, PS5 Pro and PC performance compared
- NetEase: the 5GB day-one patch goes live
- Zhihu: 200,000 online within half an hour, Feng Ji speaks out
- Jiemian: topping the Steam bestseller chart
- National Business Daily: Feng Ji's message
- Polygon: Phantom Blade Zero explodes on Steam charts
- Inven Global: 680,000 concurrent players
Related: Phantom Blade Zero lore and combat analysis · Launch eve roundup · All game news
